Import Materials: Unchecking this option will only import the geometry of the model, and will ignore materials and textures.Apply World Transform: Unchecking this option will result in the mesh transforms being ignored upon import.Unchecking it keeps all primitives separated, and can be useful to tweak a model, or to import asset packs for instance. Merge meshes: This option will merge all primitives of the downloaded mesh together, resulting in a single Static Mesh.Here are the import options currently available:
Once a model has finished downloading, you can import it into your scene by drag-and-dropping the associated thumbnail into your project's Content Browser.Ī pop-up will then allow you to modify some import options, as well as prompt you to accept the terms of the selected model's license (all freely downloadable models on Sketchfab are licensed under CC-attribution licenses, which are each associated with various requirements).
You can import models either by selecting Import model on a specific model information window, or by selecting multiple thumbnails from the Asset Browser main window and clicking the Download Selected button.Ī progress bar under the model's thumbnail will show the progress of the download. To use the Asset Browser interface, you will first have to select which kind of models you want to browse through (all CC models, purchases or your own models) in the dropdown at the left of the search bar.īrowsing through models is quite similar to Sketchfab's search, and options to filter the results of your search query are available under the search bar:ĭouble clicking a model thumbnail will give you more information about the selected model and its associated license:
models from an organization account and associated projects (more info about Sketchfab for Teams).models you purchased from the Sketchfab Store.
The Asset Browser plugin allows you to seamlessly search and import: You will then be able to import and export models from and to projects within your organization. If you are a member of an organization, you can choose to use the plugin as an organization member instead of through your personal profile.
If you are using an email adress and password, the plugin will ask you to accept additional permissions necessary to download and upload models. If you encounter errors at this step, please make sure to use the same method you use to connect to (mail/password, Epic ID, Google, Facebook.). To authenticate yourself, click the "log in" button and enter your Sketchfab credentials. Please note that a Sketchfab account is required both to download and upload models.
zip attached to the release matching your OS and UE version and unzip it into the Plugins/ folder of your current project directory, or of the Engine directory structure. Unreal Engine plugin to export and import models to and from Sketchfabĭownload the.